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Freitag, 17. September 2010, 10:35

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

Just for curiosity, I made some investigations about Google Earth, to see if it is possible to serve globe data different from Earth (this will great to serve, for example, altitude data and to save bandwith, and moreover it is better for tile managing). This seems impossible to do, unless we adopt a Google Earth Enterprise Server... too expensive, I think... no way. Aniway, to continue in Aventuria Map developing, I need some help in translations and some informations about how kml files are or...

Mittwoch, 15. September 2010, 21:14

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

Yesss... As explained above in a early post, this is the simple javascript code to add kml overlay to the map: Quellcode 1 2 var kml = new GGeoXml("http://www.usnb.it/maps2/dati/Fluesse1.kml"); map.addOverlay(kml); The fluesse1.kml is the rivers references file with only one river reference (i.e. only one Networklink tag, it is just for test...): Quellcode 1 2 3 4 5 6 7 8 9 10 11 12 13 <?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2" xmlns:gx="http://www.google....

Mittwoch, 15. September 2010, 20:33

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

Well, this is a little "Guess it game"... So, what is this? [hide][attachment=0]<!-- ia0 -->map_nav_kml.png<!-- ia0 -->[/attachment][/hide] A beer (to be offered at the next DereGlobus Team meeting) for the first one that gives the correct answer! BTW: there is a css for the infowindow that I can use?

Freitag, 10. September 2010, 18:58

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

This is the screenshot of new version (close to final) of the edit page [attachment=1]<!-- ia1 -->map_edit2-80.png<!-- ia1 -->[/attachment] As you can see, it is possible to edit previously loaded object. Edit: and of course it works with Wiki-Aventurica. Probably a little bit of css work is needed [attachment=0]<!-- ia0 -->map_nav_wa.png<!-- ia0 -->[/attachment]

Donnerstag, 9. September 2010, 16:16

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

Yes, I'm working on this feature (and https for secure login!): as per map navigation page, in the edit page you will have the option to select an object and edit it or create a new one... Both map and cities. As you known the map is your map, re-cutted in order to work with Google Maps API as custom map tiles [1]. Because I'm working with MySQL database, I retrieved the coordinates from klm file and put them in a database table. The adventure paths are created by me with the editor. Moreover, a...

Mittwoch, 8. September 2010, 14:14

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

Sorry for my big (huge?) late... I work hard on Aventuria Map 2.0, hoping to have a demo ready for RatCon, but unfortunately I cannot be there Probably the demo will be ready for saturday, but I need some help for GUI (Graphical User Interface) german translation. These are 3 screenshot (all the page are CSS based thus a skin for DereGlobus can be easily applied): The login page: [attachment=2]<!-- ia2 -->login.png<!-- ia2 -->[/attachment] The idea is to have a public nav page and a autheticatio...

Mittwoch, 7. April 2010, 21:22

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

Zitat von »"Thamor"« Can you perhaps put in the exakt coordinats vor e.g. Perricum: Zitat <coordinates>6.37195638678745,29.0013834295218,0</coordinates> (The easiest way to get them is right klick on the placemark an than "copy" and "paste" in an text editor.) Done for Perricum... I will check others in these days

Mittwoch, 7. April 2010, 16:04

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

Yes, the max error was 1,2°. The other positions are evaluated by Dereglobus Google Earth. I zoomed in and read the coordinates to have quickly some data to check Of course, reading the XML data will be better DDD Because the tiling correction, I think that each point placed in Google Earth will be reported on Google Map in the same way... BTW, the full tiles production from zoom level 7 to 0 takes less than 10 seconds (but I have a very fast PC )... I will made some optimization to the code to ...

Mittwoch, 7. April 2010, 00:38

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

It WORKS!!! Take a look here now: <a class="postlink" href="http://maps.usnb.it/dg.html">http://maps.usnb.it/dg.html</a> So, at the end... Of course... Lat Lng are computed accordingly with WGS84 (geodetic) and tiles are computed accordingly with EPSG:900913 (Spherical Mercator)... just a little modification in a formula and all the tiles are cutted accordingly... Now we can have just one Lat Lng data set and two drawing systems... Tschuss...

Dienstag, 6. April 2010, 17:17

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

Well, the tile cutter is ready and it works fine, with offset computing and resolution check to desume the best zoom level for a given map. To check it with your map I put togheter your tiles (I haven't the full map) with two digit (i.e. from AvA11 to AvF44) obtaining a 2048 x 3072 pixel (i.e. 8 x 12 tiles) map. Because of coords you stated for map boundary, this seems tho show a little difference in north/south (lat) vs east/west (lng) resolution: Quellcode 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 L...

Mittwoch, 17. Februar 2010, 23:09

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

mmm... € 1.018,80 in Italy: Photoshop is a little bit expensive for me The Tile Cutter is free... I'd take a look at photoshop script, to check if it was portable to GIMP but the structure of GIMP is quite different from Photoshop... thus I preferred to manage my own code via C#

Dienstag, 16. Februar 2010, 20:33

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

You're right... I was unclear. As example, we can suppose that we want to create the map for the whole Europe. We have several images, say, for Spain, French, Italy, Germany.... at the same zoom level, say 10 To have the images correctly placed in respect of geographical coordinates (ie. for Spain, Madrid must have the coord. 40.41807,-3.673725) with the actual version of Tile Cutter I must manage each single image in a way that the upper left corner can be the left corner of a default tile and ...

Montag, 15. Februar 2010, 16:52

Forenbeitrag von: »Viridovix«

Re: DereGlobus Maps

(Thanks for post moving!) Your plan seems ok, but because I'm working on some modification of my Tile Cutter to take in account an offset that will be able to resolve such problem, let me try to complete the code: then I will made some tests on the official tileset and I will release the cutter to Dere Globus community. This can be useful for all the custom map available by the community. At the moment, the Tile Cutter works on the picture of the map at given zoom level (say zoom level 10) and c...

Montag, 15. Februar 2010, 11:41

Forenbeitrag von: »Viridovix«

Aventuria Maps - Joint Venture between USNB and DG

Regarding the tech question, I'm sorry for my late, but I had some trouble at work (too much things to do, and so few time...), but at the end, I found the problem in coordinates misalignement. In Google Map there are two ways to place your own custom tile set on a map: 1. implementing a new tile overlays 2. implementing a new custom map type Each method has pros and cons. By tile overlays method you can place a given tile everywhere on the map, providing boundary coordinates, but in Google Map ...

Donnerstag, 14. Januar 2010, 18:39

Forenbeitrag von: »Viridovix«

Re: AventuriaMaps

Zitat von »"Thamor"« Absolutly great! Zitat (warning, this test case can be really slow because all the file are placed in a single directory) Can you explain me, why this is bad in case of performance? Because also in DereGlobus all data (KML and JPG) is in a single directory. Basically because the file system access performances can be influenced by the number of files, if the number of file is huge and they are placed in a single directory. A good practice is to create a directory tree that ...

Mittwoch, 13. Januar 2010, 17:15

Forenbeitrag von: »Viridovix«

Re: AventuriaMaps

Well, I made just few test to evaluate the best evolution of a multiversion AventuriaMap. I created a PHP tile server to manage different version of the tile set, and this is the result (just a test, of course): http://maps.usnb.it/gt.html There is a small checkbox just above the combo for town selection. If this control is checked, a different version of tile set is enabled. In this test case only one tile at zoom level five is added for this second version. Thus, the tile server is invoked as ...

Samstag, 14. November 2009, 01:56

Forenbeitrag von: »Viridovix«

Re: AventuriaMaps

I needed to place the course of "Die Fahrt der Korisande", thus I started from the map available in the adventure book and repaint it to obtain a new map based on the same style of Kartenset. Take a look here (follow the red line ) http://maps.usnb.it/index.html?avventura…lla%20Korisande

Samstag, 14. November 2009, 01:52

Forenbeitrag von: »Viridovix«

Re: DereGlobus bei Spiegel.de

It sounds great!

Donnerstag, 5. November 2009, 00:43

Forenbeitrag von: »Viridovix«

Re: AventuriaMaps

thread up. I wrote some words about Google Maps here: http://www.usnb.it/wiki/index.php?title=…AventuriaMap/en Take a look about the considerations I did about placing Aventuria on Dere... this can explain the misplaced cities when I include your KML in my Google Map.

Samstag, 31. Oktober 2009, 22:44

Forenbeitrag von: »Viridovix«

Re: AventuriaMaps

LOL Of course you can... and I can too Just two code lines: Quellcode 1 2 var kml = new GGeoXml("http://maps.usnb.it/dati/daniel.kml"); map.addOverlay(kml) Take a look here: http://maps.usnb.it/kml.html (zoom out to see where the icons are placed) As espected, the cities result misplaced. This is due to the fact that I used a Euclidean projection (i.e. flat map) and, probably, to my assumption about the position of Lat 0°, Lng 0° point. For my information, the only stated fact is that the Lng 0°...